Why was kulas ravine removed




















However, with the shared choke points on this map, it's now possible to play as any race combination without obvious disadvantages. The only strategy teams can do on this map is rush, and the side with more mobility and that gathers its army the fastest wins.

Make sure to take control of the two watch towers in order to control your team's side, and pay close attention to the destructible rocks leading into the main base shared by you and your teammates.

Skip to Main Content Skip to Footer. Overwatch League. Log In. All News. StarCraft II. Blizzard Entertainment March 3, These include: It's possible to set up siege tanks right below the main base of your opponent and harass his natural expansion while preventing his forces from leaving his base. Too many choke points everywhere on the map made it difficult for zerg to deal with marines, marauders, or siege tank-based skirmishes. Difficult access to second expansion High ground right in front of the ramp leading down to main.

Setting up units at both this high ground as well as part of the low ground was too powerful, especially for terrans that use siege tanks. Small islands in the corners were problematic in that they were difficult to assault as each of the three races. We noticed it's possible to hold out at one or both of these islands and drag on a game for longer than needed. Betting Preferences. What links here. Related changes. Upload file.

Special pages. Printable version. Permanent link. Page information. Browse SMW properties. IGN Entertainment Events. Click on the "Show" link on the right to see the full list. Zerg player here: JB is alright. I'm more scared of a good toss on this map than a good terran. If terran controls the middle you lose, but it's easy to keep them on 2 base. The worst map right now in terms of balance is probably LT, but that will never be removed.

Steppes isn't too great since Xel'naga is just better, but it can be worth keeping if Blizzard wants a map where early aggression is standard. Spawn locations should be even, which isn't true on quite a few maps. Scrap and Metal come to mind. More topics from this board I absolutely must know this General 8 Answers How do you start a new campaign fresh? Plot 3 Answers how i play AI mode? Tech Support 1 Answer No skirmish mode? Tech Support 6 Answers.

Ask A Question. At least not without disrupting the defenses of their ally. Yeah this is very true that map is truely retarded, it would be fine every once and awhile but its like every game I play now since theres only 3 freaking maps in the pool.

Kulas is a great map for 1v1 And would be great for 2v2 if they fixed the spawns Honestly I feel like most of the maps are really good cept for of course twilight fortress. I dont know I always end up expanding at the gold and winning as zerg on that map, you can defend your side of the map pretty easily with a roach hydra army just make sure you kill those rocks so they cant cliff you eaisly. It's totally Zerg favoured.

It's a huge map and no one else gets a movement speed boost to make use of all that terrain. You can quickly expand and reinforce any spot you have connected by creep.

And then watch it get molested by reapers and siege tanks and colossi because of all the cliffs.



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